khalide, neutral male elven Wizard ---- .... |....### .....-,# -----#,# ,,, #@# #,# #,# #,# ,,, #,------------ #,|........... #,|..........| #,......<....| ##|..........| ---------+-- Khalide the Evoker St6 Dx5 Co13 In17 Wi12 Ch8 WizElfMalNeu S9 Dlvl:1 $9 HP16(16) Pw34(34) AC11 Xp1/0 T33 Latest messages Use hybrid races? [yn] (n) Hello khalide, welcome to SlashEMExtended! You are a neutral male elven Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. You see here 9 gold pieces {0}. 9 gold pieces. Ouch! You bump into a door. In what direction? [hykulnjb><] The door opens. In what direction? [hykulnjb><] Never mind. # Really quit [yes/no]? # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 32 Wand identification only worked 3 times out of 8 Number of artifacts generated was 0 Monster spawn increase started at turn 24441 Monster spawn increase reached its maximum at turn 35046 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 291657 The monster class that cannot be genocided was gnome The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: superthief (freq bonus 4) The monster species that spawned more often: flozen spirit (freq bonus 4) The monster species that spawned more often: volt mushroom (freq bonus 8) The monster species that spawned more often: absent mushroom (freq bonus 6) The monster species that spawned more often: takuhi (freq bonus 2) The monster species that spawned more often: pink unicorn (freq bonus 2) The monster species that spawned more often: Boris (freq bonus 2) The monster species that spawned more often: white wolf (freq bonus 5) The monster species that spawned more often: blade back (freq bonus 6) The monster species that spawned more often: arcane horse (freq bonus 3) The monster species that never randomly spawned: archer The monster species that never randomly spawned: lamb The monster species that never randomly spawned: greater lava demon The monster species that never randomly spawned: really dangerous patch The monster species that never randomly spawned: blue naga The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 34) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 4) Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were magic-protected You saw invisible You had infravision You had 1468 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was Thoth You could have not have safely prayed (417) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - light 1 divine 0% 100% d - confuse monster 2 enchant 0% 100% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye khalide the Wizard...