keito940, neutral male doppelganger Shapeshifter ### #@# #,# #,# #,# ####,# #,,,,# #,--------.--- #,|.....<....| #,|..........| #,...........| ##|..........| ------------ Keito940 the Polymorph Trainee St6 Dx5 Co9 In12 Wi13 Ch7 ShaDopMalNeu S0 Dlvl:1 $0 HP12(12) Pw27(27) AC10 Xp1/0 Wt18/850 T41 Latest messages Use hybrid races? [yn] (n) Hello keito940, welcome to SlashEMExtended! You are a neutral male doppelganger Shapeshifter. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waxing tonight. # You have 20 free polymorphs left. Polymorph at will? [yn] (n) The RNG turns into a quaestor! The RNG turns into a smart spider! The RNG turns into a wiggly! The DQ slime called The RNG the wiggly turns into a mean mushroom! Unknown command ' '. You stop. The RNG is in the way! You hear someone counting money. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 239 Ring identification only worked 4 times out of 29 Wand identification only worked 3 times out of 48 Number of artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 12615 Monster spawn increase reached its maximum at turn 33502 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 101803 The monster class that cannot be genocided was piercer The monster class that was spawned more often: xorn (freq bonus 2) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: elf zombie (freq bonus 6) The monster species that spawned more often: burning clan (freq bonus 5) The monster species that spawned more often: shrub thorn (freq bonus 7) The monster species that spawned more often: autocube (freq bonus 3) The monster species that spawned more often: misshapen (freq bonus 24) The monster species that spawned more often: young stone dragon (freq bonus 6) The monster species that spawned more often: difficult sword fighter (freq bonus 3) The monster species that spawned more often: invisible CC (freq bonus 6) The monster species that spawned more often: fearsome butcher (freq bonus 8) The monster species that spawned more often: smart spider (freq bonus 4) The monster species that never randomly spawned: ogro The monster species that never randomly spawned: ogre berserker The monster species that never randomly spawned: yellow mushroom patch The monster species that never randomly spawned: karmic colony The monster species that never randomly spawned: The Dreamer The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 18) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 3) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this trap was always invisible: famine trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 3) Next attribute increase check would have come at turn 877 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 You had 1459 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was the Rose Bride You could have not have safely prayed (38) You survived You didn't know any spells. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills (none) Spellcasting Skills matter spells [Basic] Goodbye keito940 the Shapeshifter...