demonzero, chaotic male navi Barbarian ----- --------## -----# |...|#|`......,# |....,###########|....,......>|,# |%..|,,,,,,%,,,,,....|#|......|,# --.--,###########|...| --------,# ###^# --.-- #,# #,,,# ,,###########,#############----------- #,### ,,,,,,,,,,,,,,,,,,,,,,,,,,,..........| #,# ,############,#############|........)| #`# #,# ##|.........| #,# #,# #,..........| #,# #,############,|.........| #,# #,,,,,^,,,,,,#,----------- #,# ###,##------.-,# -@- #,,`|......|,# ...:. ###,|....<..,# .Zs....(. ##|......|## ......$...... |......| -----+------- -------- Demonzero the Plunderer St13 Dx12 Co9 In9 Wi7 Ch3 BarNavMalCha S72 Dlvl:1 $8 HP18(21) Pw6(6) AC6 Xp1/16 T239 Your inventory Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - a blessed +0 short sword (alternate weapon; not wielded) {12} Armor c - an uncursed +0 ring mail (being worn) {100} e - an uncursed +0 pair of wedge sandals (being worn) {2} Comestibles d - 2 uncursed food rations {2} m - 2 uncursed bananas {1} n - an uncursed fortune cookie {1} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} l - a cursed scroll of healing {1} Spellbooks k - an uncursed spellbook of identify (0:1) {1} Potions p - an uncursed potion of fruit juice {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Number of artifacts generated was 0 Monster spawn increase started at turn 14981 Monster spawn increase reached its maximum at turn 56330 In this game, Eevee's evolution was umbreon The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: pisaca lord (freq bonus 6) The monster species that spawned more often: scarab (freq bonus 6) The monster species that spawned more often: animated rotten egg (freq bonus 4) The monster species that spawned more often: midget (freq bonus 5) The monster species that spawned more often: money transporter (freq bonus 3) The monster species that spawned more often: zephyr hound (freq bonus 6) The monster species that spawned more often: spam-mail demon (freq bonus 10) The monster species that spawned more often: Policeman Lieutenant (freq bonus 16) The monster species that spawned more often: vampiric stalk (freq bonus 32) The monster species that spawned more often: ogre (freq bonus 4) The monster species that never randomly spawned: electric elemental The monster species that never randomly spawned: deep sea drowning fish The monster species that never randomly spawned: ancient shimmering dragon The monster species that never randomly spawned: chameleon The monster species that never randomly spawned: six-footed snake The RNG hath decreed that this item was never generated: leash ((null)) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 7) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 6) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 15) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 10) Next attribute increase check would have come at turn 598 Strength training was 1 Dexterity training was 1 Wisdom training was 2 Constitution training was 13 You were poison resistant You had 1254 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was Set You could have not have safely prayed (13) You are dead Spells known in the end Name Level Category Fail Memory a - identify 5 divine 90% 99% Vanquished creatures 0 evasive foxes (1 created) 0 kittens (1 created) 2 sewer rats 0 millipedes (1 created) 0 kobold zombies (1 created) 0 item masters (6 created) a newt (2 created) 2 novice light walls 5 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills bare-handed combat [Basic] two-handed combat [Basic] Weapon Skills axe [Basic] short sword [Basic] two-handed sword [Basic] Spellcasting Skills (none) Goodbye demonzero the Barbarian...