Shabby, chaotic male human Wizard -------- |=..o?[- |...)..| |@..`..| --.----- Shabby the Evoker St8 Dx19 Co14 In25 Wi13 Ch9 WizHumMalCha S1 Dlvl:1 $1 HP17(17) Pw28(28) AC4 Exp1 T3 Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Number of artifacts generated was 0 Monster spawn increase started at turn 37408 Monster spawn increase reached its maximum at turn 76728 In this game, Eevee's evolution was insecteon The monster class that cannot be genocided was elemental The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: psych orb (freq bonus 6) The monster species that spawned more often: vlasta (freq bonus 8) The monster species that spawned more often: paper golem (freq bonus 2) The monster species that spawned more often: petit pseudo rat (freq bonus 12) The monster species that spawned more often: chasm viper (freq bonus 5) The monster species that spawned more often: undead musician (freq bonus 5) The monster species that spawned more often: clockwork factory (freq bonus 5) The monster species that spawned more often: lecturer (freq bonus 7) The monster species that spawned more often: fiery effulgence (freq bonus 10) The monster species that spawned more often: frost atronach (freq bonus 12) The monster species that never randomly spawned: the ghosts The monster species that never randomly spawned: young rainbow dragon The monster species that never randomly spawned: colorless warp patch The monster species that never randomly spawned: quantum force patch The monster species that never randomly spawned: animated marble statue The RNG hath decreed that this item was never generated: sandwich ((null)) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 137) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 65) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 39) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: spoon ((null)) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this trap was always invisible: black ng wall trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 4) Next attribute increase check would have come at turn 909 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was Anhur You could have not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - detect monsters 4 divine 0% 300% d - endure cold 2 protect 0% 100% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] protection spells [Basic] Goodbye Shabby the Wizard...