Lorskel, lawful male alchemist Scientist ------ |....| |f@..| |....| .....| ------ Lorskel the Tube Mixer St11 Dx8 Co11 In6 Wi12 Ch5 SciAlcMalLaw S0 Dlvl:1 $0 HP13(13) Pw24(24) AC-2 Xp1/0 Wt95/1200 T1 Latest messages Use hybrid races? [yn] (n) Error: Spell chemistry already known. Hello Lorskel, welcome to SlashEMExtended! You are a lawful male alchemist Scientist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. Really quit [yes/no]? Your inventory Weapons a - 2 blessed +1 scalpels (wielded) (alternate weapon; not wielded) {4} Armor b - an uncursed +5 pair of gauntlets of fumbling (being worn) {4} c - an uncursed +5 lab coat (being worn) {4} m - an uncursed +5 pair of gauntlets of fumbling {4} n - an uncursed +5 lab coat {4} Comestibles j - 2 uncursed Hacker's Foods {2} Scrolls r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Spellbooks k - an uncursed spellbook of chemistry (0:5) {1} p - an uncursed spellbook of chemistry (0:5) {1} Potions d - a blessed potion of radium {1} e - 2 uncursed potions of cyanide {2} f - 2 uncursed potions of paralysis {2} g - 2 uncursed potions of acid {2} h - 2 blessed potions of sickness {2} o - an uncursed potion of radium {1} Tools i - 6 uncursed bottles {6} l - an uncursed chemistry set (0:40) {20} q - an uncursed chemistry set (0:40) {20} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 9 Number of artifacts generated was 0 Monster spawn increase started at turn 18260 Monster spawn increase reached its maximum at turn 72530 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1591421 The monster class that cannot be genocided was worm The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: slicer beetle (freq bonus 24) The monster species that spawned more often: servant of Glaaki (freq bonus 10) The monster species that spawned more often: fock mole (freq bonus 5) The monster species that spawned more often: Maurah (freq bonus 28) The monster species that spawned more often: moldy warp fungus (freq bonus 8) The monster species that spawned more often: undead musician (freq bonus 2) The monster species that spawned more often: night sparrow (freq bonus 10) The monster species that spawned more often: antimagic growth (freq bonus 8) The monster species that spawned more often: reaper patch (freq bonus 2) The monster species that spawned more often: Pegasus (freq bonus 2) The monster species that never randomly spawned: Bull-Man The monster species that never randomly spawned: celestial horse The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: ankheg The monster species that never randomly spawned: iron man The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 10) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 6) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: unidentify trap (freq bonus 3) Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You were acid resistant You fumbled You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was Nikola Tesla You could have not have safely prayed (66) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills martial arts [Basic] Weapon Skills knife [Basic] Spellcasting Skills divination spells [Basic] Goodbye Lorskel the Scientist...