Lorskel, chaotic male vampiric Necromancer -- .| -Z| |@| -.| .| -- Lorskel the Gravedigger St7 Dx7 Co9 In10 Wi10 Ch8 NecVamMalCha S1 Dlvl:1 $1 HP20(20) Pw21(21) AC11 Xp1/0 Wt79/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male vampiric Necromancer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 8 Number of artifacts generated was 0 Monster spawn increase started at turn 25147 Monster spawn increase reached its maximum at turn 50376 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 414666 The monster class that cannot be genocided was golem The monster class that was spawned more often: mummy (freq bonus 3) The monster species that spawned more often: short-faced bear (freq bonus 8) The monster species that spawned more often: lost ufo part (freq bonus 4) The monster species that spawned more often: type of ice block (freq bonus 7) The monster species that spawned more often: Metal-elf (freq bonus 16) The monster species that spawned more often: Lord Sultur (freq bonus 4) The monster species that spawned more often: PDP-11 (freq bonus 10) The monster species that spawned more often: shaped patch (freq bonus 8) The monster species that spawned more often: darkness thief (freq bonus 8) The monster species that spawned more often: flying guy (freq bonus 14) The monster species that spawned more often: eastern mystic cat (freq bonus 8) The monster species that never randomly spawned: young blood dragon The monster species that never randomly spawned: cave speeder The monster species that never randomly spawned: gnomish sorceror The monster species that never randomly spawned: nondescript force patch The monster species that never randomly spawned: the forever train The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 31) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 332) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: fire horn (horn) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: lightning (curved) The RNG hath decreed that this trap was always invisible: MC trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 6) Next attribute increase check would have come at turn 688 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your deity was Gothuulbe You could have not have safely prayed (211) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 90% 400% b - command undead 5 attack 90% 400% c - drain life 3 attack 0% 200% d - knock 1 matter 0% 100% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] matter spells [Basic] Goodbye Lorskel the Necromancer...