Lorskel, chaotic male vampiric Necromancer ----- |Z... .@..| |B... |..$| ----- Lorskel the Gravedigger St3 Dx7 Co13 In12 Wi6 Ch6 NecVamMalCha S0 Dlvl:1 $0 HP20(20) Pw22(22) AC11 Xp1/0 Wt80/900 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male vampiric Necromancer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. Unavailable command '^J'. (2x) Really quit [yes/no]? Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Number of artifacts generated was 0 Monster spawn increase started at turn 29664 Monster spawn increase reached its maximum at turn 69541 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 74800 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: centaur (freq bonus 3) The monster species that spawned more often: greater ice elemental (freq bonus 16) The monster species that spawned more often: death elemental (freq bonus 14) The monster species that spawned more often: shaped growth (freq bonus 10) The monster species that spawned more often: shadow serpent (freq bonus 22) The monster species that spawned more often: super-old purple dragon (freq bonus 14) The monster species that spawned more often: sulfur warp fungus (freq bonus 4) The monster species that spawned more often: antimagic mushroom (freq bonus 7) The monster species that spawned more often: ice animal (freq bonus 4) The monster species that spawned more often: petty kobold thief (freq bonus 8) The monster species that spawned more often: Franzi (freq bonus 8) The monster species that never randomly spawned: large flaming sphere The monster species that never randomly spawned: poison devil The monster species that never randomly spawned: dungeon lord The monster species that never randomly spawned: unknown mimic The monster species that never randomly spawned: petty berator The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 17) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 10) The RNG hath decreed that this item was always generated cursed: booze (brown) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Next attribute increase check would have come at turn 798 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your deity was Gothuulbe You could have not have safely prayed (657) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 90% 400% b - command undead 5 attack 90% 400% c - drain life 3 attack 0% 200% d - wizard lock 2 matter 0% 100% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] matter spells [Basic] Goodbye Lorskel the Necromancer...