Lorskel, chaotic male vampiric Necromancer ----- .@.<| |Z(.. ----- Lorskel the Gravedigger St6 Dx12 Co14 In11 Wi10 Ch8 NecVamMalCha S4 Dlvl:1 $4 HP21(21) Pw22(22) AC10 Xp1/0 Wt78/1100 T15 Latest messages You see here an uncursed chest {109}. There is an uncursed chest {109} here, loot it? [ynq] (q) Hmmm, it seems to be locked. In what direction? [47896321><] THUD! You hear a muffled shatter. In what direction? [47896321><] THUD! In what direction? [47896321><] THUD! In what direction? [47896321><] THUD! You break open the lock! You see here an uncursed chest {108}. There is an uncursed chest {108} here, loot it? [ynq] (q) You carefully open the chest... 4 gold pieces. What do you want to drink? [defp or ?*] You feel better. Really quit [yes/no]? Your inventory Amulets w - a blessed amulet of magical breathing {1} Weapons a - a blessed +1 quarterstaff (alternate weapon; not wielded) {16} Scrolls g - an uncursed scroll of lava {1} h - an uncursed scroll of enchant armor {1} i - a blessed scroll of enchant weapon {1} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - an uncursed scroll of standard id {1} v - an uncursed scroll of cure {1} Spellbooks j - a blessed spellbook of summon undead (0:4) {1} k - a blessed spellbook of command undead (0:1) {1} l - a blessed spellbook of drain life (0:2) {1} n - a blessed spellbook of force bolt (0:2) {1} Potions d - an uncursed potion of cyanide {1} e - an uncursed potion of gain ability {1} p - 2 uncursed potions of vampire blood {2} Rings b - an uncursed +2 ring of gain dexterity (on right hand) {1} c - an uncursed ring of searching (on left hand) {1} q - an uncursed ring of sickness resistance {1} Wands m - an uncursed wand of draining (0:3) {1} Tools o - an uncursed +0 pick-axe (weapon in hand) {32} Final attributes You have sinned Your alignment was -5 Your max alignment was 5 You carried 5 sins Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Number of artifacts generated was 0 Monster spawn increase started at turn 21090 Monster spawn increase reached its maximum at turn 47272 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 237010 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: acidic warp patch (freq bonus 9) The monster species that spawned more often: white wraith (freq bonus 21) The monster species that spawned more often: taker warp fungus (freq bonus 4) The monster species that spawned more often: shining giant (freq bonus 4) The monster species that spawned more often: flame turret (freq bonus 10) The monster species that spawned more often: crypt wight (freq bonus 8) The monster species that spawned more often: weeping archangel (freq bonus 4) The monster species that spawned more often: force lurker above (freq bonus 3) The monster species that spawned more often: homicider (freq bonus 5) The monster species that spawned more often: arcane butcher (freq bonus 8) The monster species that never randomly spawned: green patch The monster species that never randomly spawned: electro charger The monster species that never randomly spawned: slithy tortoise The monster species that never randomly spawned: healing colony The monster species that never randomly spawned: umbra stalk The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 14) The RNG hath decreed that this item was always generated cursed: deep dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 2) Next attribute increase check would have come at turn 739 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were level-drain resistant You were immune to sickness You had automatic searching You had 1478 points of nutrition remaining You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your deity was Gothuulbe You could have not have safely prayed (575) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 90% 400% b - command undead 5 attack 90% 400% c - drain life 3 attack 0% 200% d - force bolt 1 attack 0% 100% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] quarterstaff [Basic] crossbow [Basic] Spellcasting Skills attack spells [Basic] Goodbye Lorskel the Necromancer...