Lorskel, neutral male human Archeologist -----.--- |$......| |.)f@...| |.......| |.......| --------- Lorskel the Digger St9 Dx6 Co9 In11 Wi10 Ch6 ArcHumMalNeu S0 Dlvl:1 $0 HP18(18) Pw11(11) AC10 Xp1/0 Wt84/1000 T1 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a neutral male human Archeologist. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waxing tonight. Unavailable command '^J'. Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 152 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Number of artifacts generated was 0 Monster spawn increase started at turn 25389 Monster spawn increase reached its maximum at turn 49868 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 221364 The monster class that cannot be genocided was gnome The monster class that was spawned more often: (null) (freq bonus 1) The monster species that spawned more often: bread-and butterfly (freq bonus 8) The monster species that spawned more often: troll juggernaut (freq bonus 4) The monster species that spawned more often: jolteon (freq bonus 4) The monster species that spawned more often: modem 3 (freq bonus 4) The monster species that spawned more often: special spore (freq bonus 4) The monster species that spawned more often: mirror mushroom (freq bonus 4) The monster species that spawned more often: radiant warp patch (freq bonus 3) The monster species that spawned more often: blue nightmare (freq bonus 20) The monster species that spawned more often: octarine growth (freq bonus 9) The monster species that spawned more often: chaos spawn (freq bonus 4) The monster species that never randomly spawned: gremlin leader The monster species that never randomly spawned: kobold thief The monster species that never randomly spawned: slow crow The monster species that never randomly spawned: scarlet mold The monster species that never randomly spawned: kobold alchemist The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: boots of molasses (thigh boots) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 15) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 10) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: boots of weakness (torn boots) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 12) Next attribute increase check would have come at turn 240 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were stealthy You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your deity was Camaxtli You could have not have safely prayed (109) You survived Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 100% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] sling [Basic] firearms [Basic] boomerang [Basic] whip [Basic] Spellcasting Skills divination spells [Basic] Goodbye Lorskel the Archeologist...