Lorskel, chaotic male wraith Wizard ------ |.<..| -.@..| |.(f.| .....| |....| . #|....| ! ------ Lorskel the Evoker St4 Dx10 Co12 In9 Wi5 Ch7 WizWraMalCha S5 Dlvl:1 $1 HP16(16) Pw27(27) AC9 Xp1/1 Wt48/900 T5 Latest messages Use hybrid races? [yn] (n) Hello Lorskel, welcome to SlashEMExtended! You are a chaotic male wraith Wizard. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waxing tonight. You don't have anything to eat. What do you want to throw? [$a or ?*] Never mind. What do you want to take off? [b or ?*] You were wearing an uncursed +0 cloak of magic resistance {4}. Putting on armor as a wraith will permanently damage your health. Do it anyway? [yn] (n) Katzenhund just misses the vulture. You kill the vulture! Katzenhund eats a vulture corpse {80}. You see here a mulberry potion {1}. Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 4 Number of artifacts generated was 0 Monster spawn increase started at turn 41410 Monster spawn increase reached its maximum at turn 77986 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 50932 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: annoying leprechaun (freq bonus 5) The monster species that spawned more often: creeping copper coins (freq bonus 4) The monster species that spawned more often: terror fish (freq bonus 18) The monster species that spawned more often: seadra (freq bonus 22) The monster species that spawned more often: porter elf (freq bonus 8) The monster species that spawned more often: Mephisto (freq bonus 8) The monster species that spawned more often: blank mold (freq bonus 4) The monster species that spawned more often: young white dragon (freq bonus 5) The monster species that spawned more often: undead ordinator (freq bonus 18) The monster species that spawned more often: hairy spore (freq bonus 6) The monster species that never randomly spawned: normal human The monster species that never randomly spawned: inferno sentry The monster species that never randomly spawned: Sir Lorimer The monster species that never randomly spawned: ice grue The monster species that never randomly spawned: Olog-hai permamimic The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: recovery (reddish) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 26) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 1) Next attribute increase check would have come at turn 746 Strength training was 1 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were aware of the presence of something You were warned of undead You had 1495 points of nutrition remaining You could fly You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was Anhur You could have not have safely prayed (591) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist sleep 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% e - passwall 6 body 90% 500% Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills attack spells [Basic] enchantment spells [Basic] protection spells [Basic] matter spells [Basic] Goodbye Lorskel the Wizard...