Lorskel, neutral male hemophage Fighter ---- |... .. |..- |..| |..| ..| |..---- |@.......| |.f......| ---------- Lorskel the Mercury St17 Dx20 Co23 In11 Wi10 Ch12 FigHepMalNeu S0 Dlvl:1 $0 HP16(16) Pw6(6) AC0 Xp1/0 T1 Latest messages Hello Lorskel, welcome to SlashEMExtended! You are a neutral male hemophage Fighter. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waning tonight. Pick an object. @ a human or elf or you (hemophage fighter called Lorskel) What do you want to ready? [- or ?*] Never mind. What do you want to ready? [- or ?*] Never mind. Really quit [yes/no]? Your inventory Weapons a - a blessed +2 short sword (weapon in hand) {12} Armor b - an uncursed +1 sailor blouse (being worn) {6} Comestibles g - 3 uncursed pancakes {3} h - 3 uncursed candy bars {3} Scrolls d - an uncursed scroll of sleep {1} e - an uncursed scroll of magic mapping {1} f - an uncursed scroll of identify {1} i - 5 uncursed scrolls of healing {5} j - 4 uncursed scrolls of mana {4} k - 3 uncursed scrolls of phase door {3} l - 2 uncursed scrolls of standard id {2} m - an uncursed scroll of cure {1} Wands c - a blessed wand of polymorph (0:7) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 11 Number of artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 26559 Monster spawn increase reached its maximum at turn 64000 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2405500 The monster class that cannot be genocided was golem The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster species that spawned more often: amorphous colony (freq bonus 3) The monster species that spawned more often: green force patch (freq bonus 2) The monster species that spawned more often: furry rothe (freq bonus 5) The monster species that spawned more often: soft boiled eggman (freq bonus 6) The monster species that spawned more often: hill giant (freq bonus 2) The monster species that spawned more often: gravity hound (freq bonus 4) The monster species that spawned more often: Elisabeth (freq bonus 3) The monster species that spawned more often: blink spore (freq bonus 88) The monster species that spawned more often: irritating woman (freq bonus 4) The monster species that spawned more often: wallaroo (freq bonus 12) The monster species that never randomly spawned: rafflesia The monster species that never randomly spawned: neau rubber The monster species that never randomly spawned: abnormal stalk The monster species that never randomly spawned: peasant The monster species that never randomly spawned: thick carrion creeper The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 17) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this trap was always invisible: sin trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 2) Next attribute increase check would have come at turn 478 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was Helios You could have not have safely prayed (2356) You survived You didn't know any spells. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills martial arts [Basic] Weapon Skills short sword [Basic] Spellcasting Skills (none) Goodbye Lorskel the Fighter...