Elronnd, neutral male turtle Locksmith ##--------- ,,@...<...| ,#|.......| -.......| ---.....| |.....| |.....| -|---+- Elronnd the Key User St11 Dx12 Co11 In10 Wi5 Ch8 LocTurMalNeu S24 Dlvl:1 $0 HP-2(18) Pw5(5) AC9 MC0 Xp1/6 Wt23/1200 T61 Latest messages An uncursed skeleton key {1} hits the ceiling, then falls back on top of your head. An uncursed skeleton key {1} hits the floor. [-1 -> 8] Your leg feels somewhat better. c - an uncursed skeleton key {1}. What do you want to throw? [*] In what direction? [hykulnjb><] An uncursed skeleton key {1} hits the ceiling, then falls back on top of your head. An uncursed skeleton key {1} hits the floor. [-1 -> 7] In what direction? [hykulnjb><] Ouch! That hurts! [-3 -> 4] In what direction? [hykulnjb><] Ouch! That hurts! [-2 -> 2] Warning: HP low! In what direction? [hykulnjb><] Ouch! That hurts! You die... Your inventory Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Wands a - an uncursed wand of opening (0:7) {1} b - an uncursed wand of locking (0:6) {1} Tools d - an uncursed lock pick {1} e - an uncursed sack {5} The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 9 Number of artifacts generated was 0 Monster spawn increase started at turn 30835 Monster spawn increase reached its maximum at turn 41971 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3312480 The monster class that cannot be genocided was ogre Today, this monster class was always generated invisible: dog or other canine The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: caveman (freq bonus 18) The monster species that spawned more often: kappa wizard (freq bonus 14) The monster species that spawned more often: petro spore (freq bonus 6) The monster species that spawned more often: black ones (freq bonus 5) The monster species that spawned more often: Warder Kommissioner (freq bonus 4) The monster species that spawned more often: shadow gazer (freq bonus 16) The monster species that spawned more often: taker colony (freq bonus 12) The monster species that spawned more often: panther woman (freq bonus 5) The monster species that spawned more often: chaos plague bearer (freq bonus 5) The monster species that spawned more often: beige force fungus (freq bonus 5) The monster species that never randomly spawned: Sir Garland The monster species that never randomly spawned: fata morgana The monster species that never randomly spawned: pile of silver coins The monster species that never randomly spawned: beige growth The monster species that never randomly spawned: ojyama puyo The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 19) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 19) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: cure freeze (snowy) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 4) Next attribute increase check would have come at turn 351 Strength training was -2 Dexterity training was -3 Wisdom training was 2 Constitution training was 3 You had automatic searching You had 1435 points of nutrition remaining You could swim You could breathe water You were lucky (1) Your health bonus was zero Your mana bonus was zero Your deity was Dagda You could have not have safely prayed (510) You are dead You didn't know any spells. Vanquished creatures 0 mimic ants (1 created) 0 little dogs (1 created) a kobold (3 created) a millipede 0 cold troves (1 created) 2 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Elronnd the Locksmith... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 61 moves. Killer: kicking a wall You were level 1 with a maximum of 18 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 24 Elronnd-Loc-Tur-Mal-Neu died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [18]