Elronnd, chaotic female undefined Necromancer ----- ------....| |.........| |.......... |dd.Z.....| |..@......| ----------- Elronnd the Gravedigger St7 Dx13 Co9 In10 Wi5 Ch4 NecUndFemCha S0 Dlvl:1 $0 HP18(18) Pw18(18) AC10 MC0 Xp1/0 Wt91/900 T1 Your inventory Weapons a - a blessed +1 dwarvish mattock (weapon in hands) {48} Scrolls d - 3 uncursed scrolls of magic mapping {2} k - 7 uncursed scrolls of identify {4} l - 4 uncursed scrolls of enchant weapon {2} m - 3 uncursed scrolls of blank paper {2} n - an uncursed scroll of scare monster {1} Spellbooks e - a blessed spellbook of confuse monster (0:4) {1} f - a blessed spellbook of light (0:1) {1} g - a blessed spellbook of confuse monster (0:2) {1} i - a blessed spellbook of confuse monster (0:3) {1} Potions c - 3 uncursed potions of restore ability {2} Rings b - 2 uncursed +1 rings of gain wisdom {1} Wands h - an uncursed wand of sleep (0:2) {1} Tools j - an uncursed +0 blue lightsaber (alternate weapon; not wielded) {24} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 4 Number of artifacts generated was 0 Monster spawn increase started at turn 39390 Monster spawn increase reached its maximum at turn 61962 In this game, Eevee's evolution was insecteon The monster class that cannot be genocided was xorn The monster class that was spawned more often: Zouthern animal (freq bonus 1) The monster species that spawned more often: egotrapper (freq bonus 3) The monster species that spawned more often: doubled zombie (freq bonus 2) The monster species that spawned more often: inertia mold (freq bonus 5) The monster species that spawned more often: giant weapon trove (freq bonus 6) The monster species that spawned more often: Undead Katcher (freq bonus 8) The monster species that spawned more often: pale fungus (freq bonus 3) The monster species that spawned more often: gazer quasit (freq bonus 8) The monster species that spawned more often: huge battle tank (freq bonus 7) The monster species that spawned more often: hishi mochi (freq bonus 12) The monster species that spawned more often: pig (freq bonus 6) The monster species that never randomly spawned: colorless fungus The monster species that never randomly spawned: cavewoman The monster species that never randomly spawned: shadow wolf The monster species that never randomly spawned: inertia fungus The monster species that never randomly spawned: cow The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 16) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 1) Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your deity was Gothuulbe You could have not have safely prayed (208) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - light 1 divine 0% 100% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills pick-axe [Basic] crossbow [Basic] lightsaber [Basic] Spellcasting Skills attack spells [Basic] divination spells [Basic] enchantment spells [Basic] Goodbye Elronnd the Necromancer...